

There was a cloud gaming server in Ireland and if you watch the image below for the sub Atlantic cables there might be a direct link there between eastern coast of USA and Ireland. But does that exist in both direct connect/host and the cloud server? How good is it? Would it be as good as Gens rerecording when both parties use the optimal configurations? Now the good part is that he does also say later on in the video that "we have done a really good job on optimizing the latency that allows for a really low input lag" so they have some sort of a lag compensation technology implemented.

And of course also hoping that the programs and tech used don't add any of their own. Ask yourself also this: For the client to see what goes on in the host screen the DATA for that has to come back, not only they keyboard input data unless there is some sort of a magical projection happening? The only ways to make latency better is with a wormhole technology / dreamworld / magic or emulate it with a lag compensation. In the physical world latency has to do with the distance the information has to travel and not with the packet size in most cases.

It does make for smaller packets to be sent, but that has nothing to do with latency except for the case where your bandwidth is really really poor. He says that the client sees everything that goes on the host screen and because of that the client only needs to send the data for the keyboard input and it allows for lower latency.
PARSEC INPUT DELAY INSTALL
The guy was using Steam on the cloud server to install Fifa so I can't see why you could not install a Gens / Kega and run a server there where people then connect.īut there is also a false claim on that video. A "cloud" gaming server is something that has been discussed here as well at times that it would be nice to have one on the western coast of France for cross Atlantic connections. From the looks of it you can host / join directly or you can rent a cloud gaming server where you connect to.
