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This is also the only control scheme which doesn't require de Wii U Gamepad, and also the only one which Off-TV Play is enabled.
METROID PRIME 4 MULTIPLAYER PRO
Wii U Pro Controller: This control scheme is slightly based from the original Metroid Prime and Metroid Prime 2: Echoes schemes. In this scheme, the auto-lock will be activated. Wii U Gamepad: This is a variation of the previous control scheme, however, Samus can move using the left analogue stick, and aim with the right analogue stick. Samus can be controlled via Wiimote Plus + Nunchuck, like in Metroid Prime Trilogy, while using the Wii U Gamepad as a quick access to weapons, Morphball, etc. Wii U Gamepad + WiiMote Plus: This control scheme is based in the dual screen control scheme of Metroid Prime Hunters, and the adapted control scheme for Metroid Prime Trilogy, using the television as primary screen, and the Wii U Gamepad as a secondary screen. Unlike the other games of the series, Metroid Prime 4 uses four control schemes: Metroid Prime 4: Conclusion features a new gameplay system based in the Prime series gameplay schemes.
As depicted in the game title, this game results in the end of the Prime series. Both games share the same story, but with one unique point of view each. Metroid Prime 4 is actually part of a crossover of games and franchises, the other being the Paper Yoshi franchise, with the game Paper Yoshi 8: Conclusion for the Nintendo 3DS console. A release date has been estimated between 20. Metroid Prime 4: Conclusion (Japanese: メトロイドプライム4:コンクルージョン Metoroido Puraimu Fō: Konkurūjon) is an upcoming pitch for a first-person action-adventure game developed by Retro Studios and YonicStudios, and published by Nintendo for the Wii U console. We hope to complete it as soon as possible! Please excuse its informal appearance while it is being worked on.